Immigration tends to be viewed as an issue of undocumented
workers where one either defends their plight, or accuses them of
stealing jobs. According to the Migration Policy Institute, there
were 42.4 million foreign born residents in the United States
in 2014, of which 47 percent were naturalized U.S. citizens. The
remaining 53 percent included lawful permanent residents, unauthorized
immigrants (an estimated 11.4 million), and legal residents on temporary
visas (such as students and temporary workers). On the same
website, it is stated that In 2014, 29 percent of immigrants
ages 25 and older had a bachelor's degree or higher which
is very comparable to the 30 percent of native-born adults.
The goal of the Game of Life, Immigration Edition,
is to educate native-born Americans about what it is like to be
an immigrant: what it is like to leave one's home, family, and cultural
references behind, and come to a foreign place where not only language
can be a barrier, but where xenophobia and fear of the unknown can
alter relationships. The game tiles is based on my own experience
of coming to America: missing weddings, births and funerals because
it is too expensive to travel; misunderstanding jokes and cultural
references; having to put up with daily micro-aggressions such as
one's co-workers and in-laws making stereotypical jokes of my country's
food, language, and political past; having parents and family members
disapprove of one's choice of friends, mates, professions, as one
is becoming Americanized. I also conducted informal
interviews and talks with friends and strangers who have immigrated
by a variety of means and for a variety of reasons, and used their
stories as a basis for replacement tiles. I want to show facets
of being an immigrant that are not necessarily obvious, as well
as some of the known and well documented hardships that are inherent
to being a foreigner.
The game is not meant to be a new stand-alone game
that can be a commercial venture. It is meant to be a subversive
political artwork that reaches the American leisure class who may
not be aware of immigration issues, and who may not be interested
in those issues in the first place. The game wants to educate and
record the average American's reactions to seeing the world through
the eyes of an immigrant.
The Wagner LARP Version
In the Spring of 2018, I was invited to participate
in the IMPACT Summit on the Wagner campus, and I ran a Life: Immigration
Game event with a group of Wagner students. Dr. Sarah Scott, who
was then the Chair of the Art Department, suggested we make a live
version of the game. A few brainstorming meetings later, we had
a plan to involve my Public Art students, and make the game part
of the Fall 2018 curriculum.
As part of the class, the students learned about socially-engaged
public art, visited the Tenement Museum in New York City, and played
the game. The students then took some of their favorite game tiles,
and made them into playable events; events that would
educate their fellow students about immigration, by walking into
the shoes of an immigrant. They also experienced putting a large-scale
public art project together from start to finish.
I am thankful for all the work the students have done,
and would like to acknowledge the AR291-01 - Public Art class: Safiya
Burton, Anna Carrion Barea, Cassandra DeFina, Natalie Del Ponte,
Kasey Dorney, Margaret Gregory, Lulu Grant, Maria Henwood, Toniann
Lamirata, Ilana Levich, Annalisa Molinaro, Madeline Romanoff, Kristen
Saczynski, Kathryn Scarfo, Ferdos Sililo-Simon, Robert Taiani, Hallie
Tiburzi, Jessica Trieste, Allyssa Turner, and Mikaela Wells.
I would also like to extend my gratitude toward the
following students from my Sculpture class whose help and enthusiasm
always brought me joy: Leila Akana, Jessica Dau, Hannah Lewis, and
God-Dumar Valencia. A very big thank you to Dr. Scott, and Andrew
Needle from the Art Department, Caitlin Miller who made getting
all the room reservations a breeze, and Dr. Bernadette Ludwig for
her support. I am deeply grateful to Wagner College for making immigration
an issue at the heart of the education on campus, and making today's
event possible.
You can see images from
the event on 12/4/18 in the Gallery.
About the Artist
I work in mixed media, using feminine crafts such
as crochet and lace with recycled plastic shopping bags, making
large-scale installations and drawing on community-engagement. I
am originally from France, having immigrated to the US in 1984 when
I was 17. The move, which was supposed to be temporary, has informed
my adult life and my choice of themes and materials in my artwork.
You can see my work at
www.IsabelleGarbani.com
Goal:
I am currently looking to put the game into more Game
Cafes.
If you are interested in getting the game for your cafe, social
club or school, please contact me at igarbani@netscape.net
About the 3D buildings
I worked as a digital artist in the 90's for the video
game industry, so took advantage of the free/open source software
Blender to make new models for the game. I used a wonderful 3D printing
service, Auxetic, in Brooklyn, which I highly recommend if you need
3D printing. Christopher, who has been my contact there, has been
so incredibly helpful and patient with me, as I learn about this
new technology. Their contact is below:
www.auxetic.co
or email at info@auxetic.co
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